This practice was to build a series of quadrilaterals based on four arbitrary splines. The systems are controlling the number of the dividing points and the shapes of the quadrilaterals. The embedded video shows the variation of changing the number from 100 to 30, also the splines.
Saturday, March 29, 2014
Sunday, March 23, 2014
Reading Response_Terzidis_Algorithmich-Architecture
Algotecture differs from CAD or computer graphics, it is independent from the computers. The way computer was invented is extraordinarily brilliant, which allows infinite possibilities for the designers to explore more intelligent programmatic designing approaches, the question brought up in this article, "who designs?" is a philosophy of origin and development. In the process of using program to conduct design, these is always technical limitation, which dramatically reduce the feasibility of millions' concepts. On the other hand, the potential of algorithm behind the monitor supplies another set of ways to have the designs more sophisticated.
This article has talked that originally the role of computers in architecture was to replicate human endeavors and to take the place of humans in the design process. Later the role shifted to create systems that would be intelligent assistants to designers, relieving them from the need to perform the more trivial tasks and augmenting their decision-making capabilities. Today, the roles of computers vary from drafting and modeling to form-based processing of architectural information. While the future of computers appears to include a variety of possible roles, it is worth exploring these roles in the context provided by the question:" who designs?" If one takes the position that designing is not exclusively a human activity and that ideas exist independently of human beings, then it would be possible to design a computational mechanism which would associate those ideas.
Saturday, March 15, 2014
Project 007_more Powercopy
Sunday, March 9, 2014
Reading Response 006 - Textile Tectonics_Lars Spuybroek
In this article, Lars discussed the relationship between digital mathinary code and hand craft. The machine has been taught to translate the design intention into a craft, which is a more universal language. With the development of technology, computing design allows the architects to have more rigorous and complex control upon the details, yet the accuracy of translation predetermined the quality of the craft. The architects' design would be influenced by the operation of computer and machine. The computational design works would attempt to have the trait of being code-dependent, this would make the translation easier and more accurate.
The machine has been operated repeatedly in the quite similar methods, an excellent instance talked about in this article is the hand writing of as. Human being's arms have very complex tectonics. The system based on joints, on elements, do not allow for imperfection and breaks, but continuous systems do. The point is to make machine do things differently.
The equal relationship between craft and matter has always been challenged by the designer, who tries to control and impose form on matter but, even acting in good faith and in possession of the right techniques, cannot fully inhabit matter and must assume the position of the mold. If we view the situation in this way, our question becomes how to combine mold and craft in design, at a point when design technique and technology are converging.
The machine has been operated repeatedly in the quite similar methods, an excellent instance talked about in this article is the hand writing of as. Human being's arms have very complex tectonics. The system based on joints, on elements, do not allow for imperfection and breaks, but continuous systems do. The point is to make machine do things differently.
The equal relationship between craft and matter has always been challenged by the designer, who tries to control and impose form on matter but, even acting in good faith and in possession of the right techniques, cannot fully inhabit matter and must assume the position of the mold. If we view the situation in this way, our question becomes how to combine mold and craft in design, at a point when design technique and technology are converging.
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